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View Profile frozennova7

8 Game Reviews


Hmm.

I personally like this game, but I have a few gripes..
Changing sectors resets your weapon to the lowest number. That's just really annoying. Also, couldn't you have weapon up/down buttons just above fire? It's annoying and slow to move your whole hand to cycle through your weapons. Also, when you die, you need an immortality couple of seconds. I once lost 3 lives in quick succession by spawning next to the same battleship repeatedly.
Some of the weapon info's are not working, and it would be better if there was more variety in missions. Eg. smuggling contraband into a station while trying to avoid law enforcers who will detect you and become hostile if you get too close. All in all it was fun, but it could be far better.

Amazing

I have been waiting for a game like this for ages. Utterly simple but also very complex. The way you played nothing but the music throughout, ignoring things like the gunshot, was very effective. The music worked well with the graphics. The hand-drawn graphics were great, I've seen nothing like them before. They brought life to the game. The puzzles were nice, and some of them were quite funny, like the parachute pack. I didn't get the numbers one for a minute or two, and then saw the answer numbers while looking for another route. The setout of the scenes was great, with ink spodges to fill space.

...SEQUEL TIME~!

You made me write a rant!

Amazing.
To cut to the chase:
Bug:
I found a bug. After going through one game and dieing, when starting the next one as soon as someone let me at a uzi it was fully upgraded with rapid fire and infinate ammo. Seems like it forgot to reset. You might wanna fix that.
Suggestions:
Yes, in this geometric style game a level editor would make this
incredible game a legacy. Create the floor, zombie spawn points, and add items. You should be able to save and download others' levels too.
I want a new weapon: Flamethrower. One of the last weapons.
Short range but wide angle, eats up ammo quickly.
Has an upgrade, "wider flamethrower"
And: Sword. A mid level weapon, the bounus being that it has infinate ammo all the time. Short range but fast, one chop kill. Not very good against a croud, but useful for small groups.
Every now and then, I would like to be able to choose an upgrade for my Box Head =P. Just something like an extra life, a bit faster movement, or perhaps a score modifier. It could pop up in a corner of the screen with hotkeys under each one. Say, one upgrade every 50 zombies to start with, but it gets higher.
An unlockable secret mode, with all weapons, an uber weapon, much faster spawn rate and more violence. You must get a good score on all of the normal levels to play it.
When you kill a certain number of zombies quickly, activate the ranks, along with a 2nd timer for abotu 30 seconds. You must kill enoguh zombies in the next 30 seconds to advance to the next rank. Perhaps ranks have boosts to them as well.
Oh, and please.
Allow zombies to eventually push a barrel away if they're not killed for long enough. Barreling off sections is like a cheat
x.x

But I'm done. Please consider these suggestions in a sequel (which you will make or I will uzi you) and keep up the good work!

Wow.

That is the single best non-comercial flash game I have ever played. The graphics were amazing, the powerups were great...
However, suggestions:
a: Add a keyboard button for autofire mode. It is rather annoying..
b: The high/low autoshoot buttons are very buggy. I click on high, it highlights, but stays low... Fix that please, I keep shooting my own troops.

Cool, but some very annoying glitches

Neat game, plenty of choice and unlockables -- but, floating island is @!*& glitchy. You can't seem to stand on platforms, you fall right through, making it impossible without kirby, who can jump high enough to reach working platforms. There are also areas where you can stand on air, and it is REALLY laggy, but all the over levels play fine.
In short: FIX IT!

But...

In 2 player mode, if you fire once, it starts killing everything infront of you, weather you're shooting or not. What sense does that make?

Nice idea, but...

There was hardly any actual interaction per area. I mean, I was expecting absolutly everything to be changable. E.g: all I could find in the first scene was the walrus sinking, floating up again and making the frog jump. Add more stuff please!

Good, but obvious things missing...

It is, however much better than one or two.
Firstly, the new walking mode is.. dumb.
You could keep the dots, but your only allowed to
walk one space at a time. Change that, and add a walk graphic.
The new battle engine rocks, BUT:
Maybe I misunderstood the entire point here, but I can't find a health meter. Also, it lacks the cool attacks of the other one.

Age 30, Male

Joined on 10/15/05

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